This project is about integrating the use of media with the physical world. I created a game where the player can use a fishing rod to catch people on screen and try to reel them in.
Dustin York designer in media, interaction, and research
In this ironic characterization of a future world, people will be forced to live in windowless pod-like domiciles. My product is a portable window frame that projects sentimental views onto those blank walls, reminding people of better days.