This in-progress project will serve as a resource for extending UNICEF’s existing infrastructure of innovation labs worldwide.
This project is about integrating the use of media with the physical world. I created a game where the player can use a fishing rod to catch people on screen and try to reel them in.
Designed a variety of user interface scenarios for a project by the Senseable City Lab. AIDA involves outfitting a vehicle with the ability to learn driver interest and habits, and augments the driving experience with real-time information on the current state of one’s surroundings.
I was fortunate to have been selected to represent Design Matters for the summer UNICEF design fellowship. This video is a description of my experience, process, and projects — which hopefully is useful for interested parties and subsequent fellows.
Project partner Zhengxin (Ina) Xi and I traveled to Vancouver to present our Sharing the Knowledge project at the CHI Conference’s Student Design Competition.
This MIT research project combines different real-time data streams of Singapore for innovative applications. Research involves exploring the roles that the data platform’s front-end should serve, as well as concepting some applications that the project enables.
My roommate and I barely knew one another. That is, until I documented (in various ways) us toiling away at our respective workspaces. I made a book documenting those traces and what we found out about one another.
Accepted into the MoMA’s “Talk to Me” exhibition. This design research project resulted in a conceptual product called The Messenger, which is an electronic device used to reinforce the act of prayer, while also representing a valuable knowledge resource for science.
A long-time designer of book covers for the Stanford University Press, whose purview involves publishing authors from many different branches of academia.
Child Friendly Technology is a framework designed to help guide the proper use of technology in UNICEF-driven educational programs. This project was created to be a discursive and descriptive (rather than proscriptive) ICT for Education framework.
This project centers on the potential for improving literacy in under-developed regions. This is explored through low-tech social interactions, ones that enable collaborative creation & understanding of learning content. A selection for the CHI 2011 Student Design Competition.
An e-reader concept that derives its functionality by collating different content groups of the reader’s choosing, and applies the reader’s habits and preferences when parsing a personal information feed.
LIVE Singapore! was publicly unveiled at the Singapore Art Museum during the 2011 Singapore Biennale. The visualizations that the team created for the exhibit were made to lend insight to the same Singaporeans that are populating the data streams with their own actions.
Worked with the Wikimedia Foundation to standardize their globally-applied visual identity, and designed publications on behalf of the organization as well.
This portfolio gallery displays some earlier design work and some creative hobbyist work as well.